My spaceship is about to crash. This is obviously a bad thing. I tap a button to smash the stricken ship into the floor of the planet below. As the craft disintegrates I bounce out of the top and the game begins.
Jupiter Jump is all about navigating through a tightly packed minefield. You grab points by threading through pulsating gates, and add to your multiplier by darting close to mines.
It’s a pixel-edged one-tap arcade experience that scratches a particular itch. There’s no depth, but there’s enough to its simple gameplay that the lack of progression doesn’t really matter.
Categories: Game Art